The character using the preparation needs to know: spell name / type / range / duration /spell category / Spell type / spell damage (if applicable)(basically everything about the spell but drain) and then they need to know spell force / potency / trigger. He's already dealt with the drain and other rolls to create the preparation. Example situation: I have a player character that makes preparations for other characters. It also makes things difficult when it picks up on the personal magic rating of the character using the preparation which isn't necessary. Primarily you need to know the Force and the Potency of the preparation as well as some things about the spell. I could suggest a couple things for alchemical preparations. Modifiers do not work for alchemical preparations or spells ![]() Under "personal Data" on the left side, It says "Page Height" instead of just "Height" Other than that, I love you forever for this! <3 Keep up the amazing work I haven't fiddled with the sheet for the Technomancer yet but I imagine it needs one for Fade as well. Magic characters need some sort of button to click for Drain code. I would love to see some sort of a "spirit" version! (similar to the Sprite Version, maybe something where you set the base attribute codes then just adjust the Force to adjust all stats at once.) "Data Processing" under the vehicle sheet version is just spelled wrong. Someone just showed me your new sheet tonight and holy crap this is amazing! I'm 99% sure that I'm going to convert my game to this sheet because I am in love with it! I think for the first time ever I might actually use the character sheets in roll20 instead of just using my 2 or 3 quick macros (I've always hated the character sheets in general). :) Its worth noting that setting the Default Token is taking a snap shot so if you change the token later you'll need to remove the current one and make a new one. If you got lost anywhere let me know and I'll make an imgur album with a step by step guide. Players will if you allowed them to in Step 6. As the GM you'll be able to see the Aura.
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